Auto-aim combat. Loot you actually equip. A 13-node skill tree with real choices. Timed trials with local personal-bests. No ads. No purchases. No internet required.
Get on Play Store Android · coming soonTargeting locks on. You still pick the skill, the timing, the move. Six skills slotted into a four-button loadout, a vigor generator/spender economy, dash and ultimate on their own cooldowns. Built for one hand.
Common, magic, rare, legendary — color-coded, stat-rolled, equip-or-salvage. Three slots: weapon, armor, ring. Drops change how the next run plays, not what you're allowed to buy.
Seventeen nodes across combat, survival, and movement branches. Prereqs gate the deep picks. Salvage materials reroll affixes at the blacksmith. Choose like it matters.
A procedural open world to wander, or skip it. Towns, dungeons, ruins, points of interest. No story gating. No forced tutorials past the first run.
Two flavors: Trial is a clear-all-enemies race against the clock through a procedural maze; Survival is hold-the-line waves that ramp until you fall. Local personal-bests per difficulty tier. Beat your last run.
Plays on planes, in basements, at the cabin. Progress saves to your device. No cloud sync, no leaderboards, no telemetry. It runs because you opened it.





