A wi-ts game

Chupa
cabra

Top-down ARPG. Built for one hand.

Auto-aim combat. Loot you actually equip. A 13-node skill tree with real choices. Timed trials with local personal-bests. No ads. No purchases. No internet required.

Get on Play Store Android · coming soon
Six things that matter

The Loop

01 / COMBAT

Auto-aim, not autoplay

Targeting locks on. You still pick the skill, the timing, the move. Six skills slotted into a four-button loadout, a vigor generator/spender economy, dash and ultimate on their own cooldowns. Built for one hand.

02 / LOOT

Four rarities, real rolls

Common, magic, rare, legendary — color-coded, stat-rolled, equip-or-salvage. Three slots: weapon, armor, ring. Drops change how the next run plays, not what you're allowed to buy.

03 / BUILDS

A skill tree that branches

Seventeen nodes across combat, survival, and movement branches. Prereqs gate the deep picks. Salvage materials reroll affixes at the blacksmith. Choose like it matters.

04 / WORLD

50,000 × 25,000

A procedural open world to wander, or skip it. Towns, dungeons, ruins, points of interest. No story gating. No forced tutorials past the first run.

05 / TRIAL

Five to fifteen minutes

Two flavors: Trial is a clear-all-enemies race against the clock through a procedural maze; Survival is hold-the-line waves that ramp until you fall. Local personal-bests per difficulty tier. Beat your last run.

06 / OFFLINE

No internet. No account.

Plays on planes, in basements, at the cabin. Progress saves to your device. No cloud sync, no leaderboards, no telemetry. It runs because you opened it.

Look at it

Screens

World view with auto-aim combat
Inventory with rarity-colored items
Skill tree
World map
Mid-trial maze
Trial complete with new best

What's not here

— the absences are the point —
Ads
Microtransactions
Premium currency
Paywalled gear
Internet requirement
Account signup
Online leaderboards
Telemetry / tracking